Monday, February 8, 2010

Proteus Subsystems

Proteus Subsystems:

Defensive:
Adaptive- Adds 5% to all resistances, 10% to remote armor repair effectiveness per level, 1 high slot, 1 low slot

Augmented- Adds 10% hit points per level, 2 low slots

Nanobot- Adds 10% armor repair effectiveness per level, 2 low slots

Warfare – allows the use of information warfare gang links, 1 high slot, 1 low slot

Electronics:
CPU- 5% bonus to CPU per level, 1 low slot, 3 medium slots

Dissolution- 15% bonus to sensor strength, 5% bonus to max targeting range per level 1 low slot, 3 medium slots

Emergent- 10% to probe strength per level, 20% to tractor beam range and velocity per level, 1 low slot, 3 medium slots

Friction- 10% bonus to warp disruption/scram range per level 1 low slot, 3 medium slots

Engineering:
Augmented- 5% bonus to MWD speed, 7.5% bonus to drone hit points per level, 2 low slots, 1 high slot, 25% addition to drone bandwidth, +100 drone bay

Capacitor- 5% reduction per level to capacitor recharge rate, 2 low slots, 1 high slot

Power- 5% addition to power output per level, 2 low slots, 1 high slot, 1 turret

Supplemental- 5% reduction of damage modules take while overheated per level, 2 low slots, 1 high slot

Offensive:
Covert- 5% bonus to medium hybrid turret damage per level, the ability to use covert ops cloaking devices, 1 low slot, 5 high slots, 4 turret slots

Dissonic- 10 damage to medium hybrid turret damage, 10% to falloff, 7.5% increase to tracking speed per level, 1 low slot, 5 high slots, 5 turret slots

Drone- 5% medium hybrid turret damage, 10% drone damage, 7.5% drone hit points per level, 1 low slot, 4 high slots, 3 turrets slots, additional 125 m3 drone bay, +75 drone bandwidth

Hybrid- 10% medium hybrid turret damage, 10% falloff bonus, 1 low slot, 5 high slots, 5 turret slots, additional 75 drone bay, +50 drone bandwidth

Propulsion:
Gravitational- 15% Warp Speed, 15% reduction in capacitor needs for warp per level, 1 medium slot
Interdiction- 5% Increase in agility per level, immunity to non-targeted interdiction

Localize Injectors- 15% reduction in capacitor needs for MWD per level, 1 low slot

Wake limiter- 5% reduction in signature radius penalty for MWD per level, 1 low slot

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