Killboard:
http://nom.evekb.co.uk
Eve Api:
http://www.eveonline.com/api/doc/
Ore/Mining:
http://eve.grismar.net/ore/
Market:
http://eve-central.com/home/market.html
Wormholes:
http://www.eve-croatia.com/wormhole/index.php?afk=en&nav=worm
Missions:
http://eve-survival.org/wikka.php?wakka=HomePage
http://www.eve-agents.com/
Maps:
http://go-dl1.eve-files.com/media/corp/verite/influence.png
http://evemaps.dotlan.net/
http://www.ombeve.co.uk/Eve_Regions.pdf
Monday, February 8, 2010
Loki Subsystems
Defensive:
Adaptive Augmenter- 5% bonus to all armor resistances per level, 1 low slot, 1 medium slot
Adaptive Shielding- 5% bonus to all shield resistances per level, 10% bonus to shield transporter effectiveness per level, 1 medium slot, 1 high slot
Amplification Node- 5% reduction in signature radius per level, 1 low slot, 1 medium slot
Warfare Processor- 5% bonus to effectiveness of skirmish warfare links per subsystem skill level, ability to use warfare link modules, 1 high slot, 1 medium slot
Electronics:
Dissolution Sequencer- 15% bonus to ship sensor strength, 5% bonus to max targeting range per level, 1 low slot, 1 medium slot
Emergent Locus Analyzer- 10% increase to scan strength of probes per level, 20% bonus to range and velocity of tractor beams per level, ability to use scan probe launchers, 4 medium slots
Immobility Drivers- 30% bonus to stasis webifier ranger per level, 1 low slot, 3 medium slots
Tactical Targeting Network- 15% bonus to scan resolution per level, 4 medium slots
Engineering:
Augmented Capacitor Reservoir- 5% bonus to capacitor capacity per level, 2 low slots, 1 high slot, 1 turret slot, 1 launcher
Capacitor Regeneration Matrix- 5% reduction in capacitor recharge rate per level, 2 low slots, 1 medium slot
Power Core Multiplier- 5% bonus to power output per level, 2 low slots, 1 high slot, 1 turret, 1 launcher
Supplemental Coolant Injector- 5% reduction in the amount of heat damage absorbed by modules per level, 2 low slots, 1 medium slot
Offensive:
Covert- 5% bonus to medium projectile turret rate of fire per level, ability to fit covert ops cloaking device, 1 low slot, 5 high slots, 4 turrets
Hardpoint Efficiency Configuration- 7.5% bonus to medium projectile turret rate of fire per level, 7.5% bonus to missile launcher rate of fire per level, 1 low slots, 5 high slots, 3 turrets, 3 launchers, +80 drone bay, +40 drone bandwidth
Projectile Scoping Array- 7.5% bonus to medium projectile turret rate of fire per level, 10% bonus to medium projectile falloff per level, 1 low slot, 5 high slots, 5 turrets, +50 drone bay, +25 drone bandwidth
Turret Concurrence Registry- 10% bonus to medium projectile turret damage per level, 10% bonus to medium projectile turret optimal range per level, 7.5% bonus to medium projectile turret tracking per level, 1 low slot, 5 high slots, 5 turrets
Propulsion:
Chassis Optimization- 5% bonus to max velocity per level, 1 low slot
Fuel Catalyst- 10% bonus to afterburner speed per level, 1 low slot
Intercalated Nanofibers- 5% increased agility per level, 1 low slot
Interdiction Nullifier- 5% increased agility per level, immunity to non-targeted interdiction
Proteus Subsystems
Proteus Subsystems:
Defensive:
Adaptive- Adds 5% to all resistances, 10% to remote armor repair effectiveness per level, 1 high slot, 1 low slot
Augmented- Adds 10% hit points per level, 2 low slots
Nanobot- Adds 10% armor repair effectiveness per level, 2 low slots
Warfare – allows the use of information warfare gang links, 1 high slot, 1 low slot
Electronics:
CPU- 5% bonus to CPU per level, 1 low slot, 3 medium slots
Dissolution- 15% bonus to sensor strength, 5% bonus to max targeting range per level 1 low slot, 3 medium slots
Emergent- 10% to probe strength per level, 20% to tractor beam range and velocity per level, 1 low slot, 3 medium slots
Friction- 10% bonus to warp disruption/scram range per level 1 low slot, 3 medium slots
Engineering:
Augmented- 5% bonus to MWD speed, 7.5% bonus to drone hit points per level, 2 low slots, 1 high slot, 25% addition to drone bandwidth, +100 drone bay
Capacitor- 5% reduction per level to capacitor recharge rate, 2 low slots, 1 high slot
Power- 5% addition to power output per level, 2 low slots, 1 high slot, 1 turret
Supplemental- 5% reduction of damage modules take while overheated per level, 2 low slots, 1 high slot
Offensive:
Covert- 5% bonus to medium hybrid turret damage per level, the ability to use covert ops cloaking devices, 1 low slot, 5 high slots, 4 turret slots
Dissonic- 10 damage to medium hybrid turret damage, 10% to falloff, 7.5% increase to tracking speed per level, 1 low slot, 5 high slots, 5 turret slots
Drone- 5% medium hybrid turret damage, 10% drone damage, 7.5% drone hit points per level, 1 low slot, 4 high slots, 3 turrets slots, additional 125 m3 drone bay, +75 drone bandwidth
Hybrid- 10% medium hybrid turret damage, 10% falloff bonus, 1 low slot, 5 high slots, 5 turret slots, additional 75 drone bay, +50 drone bandwidth
Propulsion:
Gravitational- 15% Warp Speed, 15% reduction in capacitor needs for warp per level, 1 medium slot
Interdiction- 5% Increase in agility per level, immunity to non-targeted interdiction
Localize Injectors- 15% reduction in capacitor needs for MWD per level, 1 low slot
Wake limiter- 5% reduction in signature radius penalty for MWD per level, 1 low slot
Defensive:
Adaptive- Adds 5% to all resistances, 10% to remote armor repair effectiveness per level, 1 high slot, 1 low slot
Augmented- Adds 10% hit points per level, 2 low slots
Nanobot- Adds 10% armor repair effectiveness per level, 2 low slots
Warfare – allows the use of information warfare gang links, 1 high slot, 1 low slot
Electronics:
CPU- 5% bonus to CPU per level, 1 low slot, 3 medium slots
Dissolution- 15% bonus to sensor strength, 5% bonus to max targeting range per level 1 low slot, 3 medium slots
Emergent- 10% to probe strength per level, 20% to tractor beam range and velocity per level, 1 low slot, 3 medium slots
Friction- 10% bonus to warp disruption/scram range per level 1 low slot, 3 medium slots
Engineering:
Augmented- 5% bonus to MWD speed, 7.5% bonus to drone hit points per level, 2 low slots, 1 high slot, 25% addition to drone bandwidth, +100 drone bay
Capacitor- 5% reduction per level to capacitor recharge rate, 2 low slots, 1 high slot
Power- 5% addition to power output per level, 2 low slots, 1 high slot, 1 turret
Supplemental- 5% reduction of damage modules take while overheated per level, 2 low slots, 1 high slot
Offensive:
Covert- 5% bonus to medium hybrid turret damage per level, the ability to use covert ops cloaking devices, 1 low slot, 5 high slots, 4 turret slots
Dissonic- 10 damage to medium hybrid turret damage, 10% to falloff, 7.5% increase to tracking speed per level, 1 low slot, 5 high slots, 5 turret slots
Drone- 5% medium hybrid turret damage, 10% drone damage, 7.5% drone hit points per level, 1 low slot, 4 high slots, 3 turrets slots, additional 125 m3 drone bay, +75 drone bandwidth
Hybrid- 10% medium hybrid turret damage, 10% falloff bonus, 1 low slot, 5 high slots, 5 turret slots, additional 75 drone bay, +50 drone bandwidth
Propulsion:
Gravitational- 15% Warp Speed, 15% reduction in capacitor needs for warp per level, 1 medium slot
Interdiction- 5% Increase in agility per level, immunity to non-targeted interdiction
Localize Injectors- 15% reduction in capacitor needs for MWD per level, 1 low slot
Wake limiter- 5% reduction in signature radius penalty for MWD per level, 1 low slot
Tengu Subsystems
Tengu
Defensive:
Adaptive Shielding- 5% bonus to all shield resistances per level, 10% bonus to shield transporter effectiveness per level, 1 medium slot, 1 high slot
Warfare Processor- 5% bonus to effectiveness of siege warfare links per level, 1 medium slot, 1 high slot
Amplification Node- 10% bonus to shield booster effectiveness per level, 2 medium slots
Supplemental Screening- 10% bonus to shield hitpoints per level, 2 medium slots
Electronics:
CPU Efficiency Gate- 5% bonus to CPU per level, 1 low slot, 3 medium slots
Dissolution Sequencer- 15% bonus to ship sensor strength, 5% bonus to targeting range per level, 1 low slot, 3 medium slots
Emergent Locus Analyzer- 10% increase to scan strength of probes per level, 20% bonus to range and velocity of tractor beams per level, ability to fit scan probe launchers
Obfuscation Manifold- 10% bonus to ECM target jammer optimal range per level, 4 medium slots
Augmented Capacitor Reservoir- 5% bonus to capacitor capacity per level
Engineering:
Augmented- 5% bonus to capacitor capacity per level, 2 low slots, 1 high slot, 1 launcher
Capacitor Regeneration Matrix- 5% reduction in capacitor recharge rate per level, 3 low slots
Power Core Multiplier- 5% bonus to power output per level, 2 low slots, 1 high slot, 1 turret
Supplemental Coolant Injector- 5% reduction in the amount of heat damage absorbed by modules per level, 3 low slots
Offensive:
Accelerated Ejection Bay- 5% bonus to kinetic missile damage, 7.5% bonus to heavy, heavy assault and assault missile launcher rate of fire, 10% bonus to heavy missile and heavy assault missile velocity per level, 1 medium slot, 5 high slots, 5 launchers
Covert Reconfiguration- 100% reduction in cloaking device CPU use, 5% bonus to missile launcher rate of fire per level, 1 medium slot, 5 high slots, 4 launchers
Magnetic Infusion Basin- 5% bonus to medium hybrid turret damage per level, 20% bonus to medium hybrid turret optimal range per level, 1 medium slot, 5 high slots, 5 turret slots
Rifling Launcher Patter- 10% bonus to ECM target jammer strength per level, 5% bonus to heavy, heavy assault, and assault missile launcher rate of fire per level, 1 medium slot, 5 high lots, 5 launchers, +50 drone bay, +25 drone bandwidth
Propulsion:
Fuel Catalyst- 10% bonus to afterburner speed per level, 1 low slot
Gravitational Capacitor- 15% to warp speed per level, 15% reduction in capacitor need when initiating warp per level, 1 low slot
Intercalated Nanofibers- 5% increased agility per level, 1 low slot
Interdiction Nullifier- 5% increased agility per level, Immunity to non-targeted interdiction
Defensive:
Adaptive Shielding- 5% bonus to all shield resistances per level, 10% bonus to shield transporter effectiveness per level, 1 medium slot, 1 high slot
Warfare Processor- 5% bonus to effectiveness of siege warfare links per level, 1 medium slot, 1 high slot
Amplification Node- 10% bonus to shield booster effectiveness per level, 2 medium slots
Supplemental Screening- 10% bonus to shield hitpoints per level, 2 medium slots
Electronics:
CPU Efficiency Gate- 5% bonus to CPU per level, 1 low slot, 3 medium slots
Dissolution Sequencer- 15% bonus to ship sensor strength, 5% bonus to targeting range per level, 1 low slot, 3 medium slots
Emergent Locus Analyzer- 10% increase to scan strength of probes per level, 20% bonus to range and velocity of tractor beams per level, ability to fit scan probe launchers
Obfuscation Manifold- 10% bonus to ECM target jammer optimal range per level, 4 medium slots
Augmented Capacitor Reservoir- 5% bonus to capacitor capacity per level
Engineering:
Augmented- 5% bonus to capacitor capacity per level, 2 low slots, 1 high slot, 1 launcher
Capacitor Regeneration Matrix- 5% reduction in capacitor recharge rate per level, 3 low slots
Power Core Multiplier- 5% bonus to power output per level, 2 low slots, 1 high slot, 1 turret
Supplemental Coolant Injector- 5% reduction in the amount of heat damage absorbed by modules per level, 3 low slots
Offensive:
Accelerated Ejection Bay- 5% bonus to kinetic missile damage, 7.5% bonus to heavy, heavy assault and assault missile launcher rate of fire, 10% bonus to heavy missile and heavy assault missile velocity per level, 1 medium slot, 5 high slots, 5 launchers
Covert Reconfiguration- 100% reduction in cloaking device CPU use, 5% bonus to missile launcher rate of fire per level, 1 medium slot, 5 high slots, 4 launchers
Magnetic Infusion Basin- 5% bonus to medium hybrid turret damage per level, 20% bonus to medium hybrid turret optimal range per level, 1 medium slot, 5 high slots, 5 turret slots
Rifling Launcher Patter- 10% bonus to ECM target jammer strength per level, 5% bonus to heavy, heavy assault, and assault missile launcher rate of fire per level, 1 medium slot, 5 high lots, 5 launchers, +50 drone bay, +25 drone bandwidth
Propulsion:
Fuel Catalyst- 10% bonus to afterburner speed per level, 1 low slot
Gravitational Capacitor- 15% to warp speed per level, 15% reduction in capacitor need when initiating warp per level, 1 low slot
Intercalated Nanofibers- 5% increased agility per level, 1 low slot
Interdiction Nullifier- 5% increased agility per level, Immunity to non-targeted interdiction
Legion Subsystems
Legion Subsystems
Defensive:
Adaptive Augmenter- 5% bonus to all armor resistances per level, 10% bonus to remote armor repair system effectiveness per level, 1 low slot, 1 high slot
Augmented Plating- 10% bonus to armor hitpoints per level, 2 low slots
Nanobot Injector- 10% bonus to armor repairer effectiveness per level, 2 low slots
Warfare Processor- 5% bonus to effectiveness of Armored Warfare Links per subsystem skill level, ability to use warfare link modules, 1 low slot, 1 high slot
Electronics:
Dissolution Sequencer- 15% bonus to ship senor strength, 5% bonus to max targeting range per level, 4 medium slots
Emergent Locus Analyzer- 10% increase to scan strength of probes per level, 20% bonus to range and velocity of tractor beams
per level, ability to fit scan probe launchers, 3 medium slots, 1 high slot
Energy Parasitic Complex- 10% bonus to energy vampire and energy neutralizer transfer amount per level, 3 medium slots, 1 high slot
Tactical Targeting Network- 15% bonus to scan resolution per level, 4 medium slots
Engineering:
Augmented Capacitor Reservoir- 5% bonus to capacitor capacity per level, 2 low slots, 1 high slot, 2 turrets
Capacitor Regeneration Matrix- 5% reduction in capacitor recharge rate per level, 3 low slots
Power Core Multiplier- 5% bonus to power out per level, 2 low slots, 1 high slot, 1 turret, 1 launcher
Supplemental Coolant Injector- 5% reduction in the amount of heat damage absorbed by modules per level, 3 low slots
Offensive:
Assault Optimization- 5% bonus to heavy assault missile damage per level, 5% bonus to missile launcher rate of fire per level, 1
low slot, 5 high slots, 5 launchers
Covert Reconfiguration- 10% bonus to medium energy turret capacitor use per level, ability to use covert ops cloaking devices, 1 medium slots, 5 high slots, 4 turrets
Drone Synthesis Projector- 10% bonus to medium energy turret capacitor use per level, 10% bonus to drone damage per level, 7.5% bonus to drone hitpoint per level, 1 medium slots, 5 high slots, 3 turrets, +200 drone bay, +50 drone bandwidth
Liquid Crystal Magnifiers- 10% bonus to medium energy turret capacitor use per level, 10% bonus to medium energy turret damage per level, 10% bonus to medium energy turret optimal range per level, 1 low slots, 5 high slots, 5 turrets
Propulsion:
Chassis optimization- 5% bonus to max velocity per level, 1 low slot
Fuel Catalyst- 10% bonus to afterburner speed per level, 1 low slot
Interdiction Nullifier- 5% increased agility per level, immunity to non-targeted interdiction
Wake Limiter- 5% reduction in microwardrive signature radius penalty per level, 1 low slot
Defensive:
Adaptive Augmenter- 5% bonus to all armor resistances per level, 10% bonus to remote armor repair system effectiveness per level, 1 low slot, 1 high slot
Augmented Plating- 10% bonus to armor hitpoints per level, 2 low slots
Nanobot Injector- 10% bonus to armor repairer effectiveness per level, 2 low slots
Warfare Processor- 5% bonus to effectiveness of Armored Warfare Links per subsystem skill level, ability to use warfare link modules, 1 low slot, 1 high slot
Electronics:
Dissolution Sequencer- 15% bonus to ship senor strength, 5% bonus to max targeting range per level, 4 medium slots
Emergent Locus Analyzer- 10% increase to scan strength of probes per level, 20% bonus to range and velocity of tractor beams
per level, ability to fit scan probe launchers, 3 medium slots, 1 high slot
Energy Parasitic Complex- 10% bonus to energy vampire and energy neutralizer transfer amount per level, 3 medium slots, 1 high slot
Tactical Targeting Network- 15% bonus to scan resolution per level, 4 medium slots
Engineering:
Augmented Capacitor Reservoir- 5% bonus to capacitor capacity per level, 2 low slots, 1 high slot, 2 turrets
Capacitor Regeneration Matrix- 5% reduction in capacitor recharge rate per level, 3 low slots
Power Core Multiplier- 5% bonus to power out per level, 2 low slots, 1 high slot, 1 turret, 1 launcher
Supplemental Coolant Injector- 5% reduction in the amount of heat damage absorbed by modules per level, 3 low slots
Offensive:
Assault Optimization- 5% bonus to heavy assault missile damage per level, 5% bonus to missile launcher rate of fire per level, 1
low slot, 5 high slots, 5 launchers
Covert Reconfiguration- 10% bonus to medium energy turret capacitor use per level, ability to use covert ops cloaking devices, 1 medium slots, 5 high slots, 4 turrets
Drone Synthesis Projector- 10% bonus to medium energy turret capacitor use per level, 10% bonus to drone damage per level, 7.5% bonus to drone hitpoint per level, 1 medium slots, 5 high slots, 3 turrets, +200 drone bay, +50 drone bandwidth
Liquid Crystal Magnifiers- 10% bonus to medium energy turret capacitor use per level, 10% bonus to medium energy turret damage per level, 10% bonus to medium energy turret optimal range per level, 1 low slots, 5 high slots, 5 turrets
Propulsion:
Chassis optimization- 5% bonus to max velocity per level, 1 low slot
Fuel Catalyst- 10% bonus to afterburner speed per level, 1 low slot
Interdiction Nullifier- 5% increased agility per level, immunity to non-targeted interdiction
Wake Limiter- 5% reduction in microwardrive signature radius penalty per level, 1 low slot
Welcome
If you're reading this, you're either A.) A muppet, B.) someone who was directed here by a muppet, or C.) someone who searched the all mighty google for something EvE or muppet related.
Whichever reason.. Welcome! This is a resource blog, which will hopefully help someone along the way.
Whichever reason.. Welcome! This is a resource blog, which will hopefully help someone along the way.
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