Monday, February 8, 2010

Useful Links

Killboard:
http://nom.evekb.co.uk

Eve Api:
http://www.eveonline.com/api/doc/

Ore/Mining:
http://eve.grismar.net/ore/

Market:
http://eve-central.com/home/market.html

Wormholes:
http://www.eve-croatia.com/wormhole/index.php?afk=en&nav=worm

Missions:
http://eve-survival.org/wikka.php?wakka=HomePage
http://www.eve-agents.com/

Maps:
http://go-dl1.eve-files.com/media/corp/verite/influence.png
http://evemaps.dotlan.net/
http://www.ombeve.co.uk/Eve_Regions.pdf

Loki Subsystems


Defensive:


Adaptive Augmenter- 5% bonus to all armor resistances per level, 1 low slot, 1 medium slot

Adaptive Shielding- 5% bonus to all shield resistances per level, 10% bonus to shield transporter effectiveness per level, 1 medium slot, 1 high slot

Amplification Node- 5% reduction in signature radius per level, 1 low slot, 1 medium slot

Warfare Processor- 5% bonus to effectiveness of skirmish warfare links per subsystem skill level, ability to use warfare link modules, 1 high slot, 1 medium slot

Electronics:

Dissolution Sequencer- 15% bonus to ship sensor strength, 5% bonus to max targeting range per level, 1 low slot, 1 medium slot

Emergent Locus Analyzer- 10% increase to scan strength of probes per level, 20% bonus to range and velocity of tractor beams per level, ability to use scan probe launchers, 4 medium slots

Immobility Drivers- 30% bonus to stasis webifier ranger per level, 1 low slot, 3 medium slots

Tactical Targeting Network- 15% bonus to scan resolution per level, 4 medium slots

Engineering:

Augmented Capacitor Reservoir- 5% bonus to capacitor capacity per level, 2 low slots, 1 high slot, 1 turret slot, 1 launcher

Capacitor Regeneration Matrix- 5% reduction in capacitor recharge rate per level, 2 low slots, 1 medium slot

Power Core Multiplier- 5% bonus to power output per level, 2 low slots, 1 high slot, 1 turret, 1 launcher

Supplemental Coolant Injector- 5% reduction in the amount of heat damage absorbed by modules per level, 2 low slots, 1 medium slot

Offensive:

Covert- 5% bonus to medium projectile turret rate of fire per level, ability to fit covert ops cloaking device, 1 low slot, 5 high slots, 4 turrets

Hardpoint Efficiency Configuration- 7.5% bonus to medium projectile turret rate of fire per level, 7.5% bonus to missile launcher rate of fire per level, 1 low slots, 5 high slots, 3 turrets, 3 launchers, +80 drone bay, +40 drone bandwidth

Projectile Scoping Array- 7.5% bonus to medium projectile turret rate of fire per level, 10% bonus to medium projectile falloff per level, 1 low slot, 5 high slots, 5 turrets, +50 drone bay, +25 drone bandwidth

Turret Concurrence Registry- 10% bonus to medium projectile turret damage per level, 10% bonus to medium projectile turret optimal range per level, 7.5% bonus to medium projectile turret tracking per level, 1 low slot, 5 high slots, 5 turrets

Propulsion:

Chassis Optimization- 5% bonus to max velocity per level, 1 low slot

Fuel Catalyst- 10% bonus to afterburner speed per level, 1 low slot

Intercalated Nanofibers- 5% increased agility per level, 1 low slot

Interdiction Nullifier- 5% increased agility per level, immunity to non-targeted interdiction

Proteus Subsystems

Proteus Subsystems:

Defensive:
Adaptive- Adds 5% to all resistances, 10% to remote armor repair effectiveness per level, 1 high slot, 1 low slot

Augmented- Adds 10% hit points per level, 2 low slots

Nanobot- Adds 10% armor repair effectiveness per level, 2 low slots

Warfare – allows the use of information warfare gang links, 1 high slot, 1 low slot

Electronics:
CPU- 5% bonus to CPU per level, 1 low slot, 3 medium slots

Dissolution- 15% bonus to sensor strength, 5% bonus to max targeting range per level 1 low slot, 3 medium slots

Emergent- 10% to probe strength per level, 20% to tractor beam range and velocity per level, 1 low slot, 3 medium slots

Friction- 10% bonus to warp disruption/scram range per level 1 low slot, 3 medium slots

Engineering:
Augmented- 5% bonus to MWD speed, 7.5% bonus to drone hit points per level, 2 low slots, 1 high slot, 25% addition to drone bandwidth, +100 drone bay

Capacitor- 5% reduction per level to capacitor recharge rate, 2 low slots, 1 high slot

Power- 5% addition to power output per level, 2 low slots, 1 high slot, 1 turret

Supplemental- 5% reduction of damage modules take while overheated per level, 2 low slots, 1 high slot

Offensive:
Covert- 5% bonus to medium hybrid turret damage per level, the ability to use covert ops cloaking devices, 1 low slot, 5 high slots, 4 turret slots

Dissonic- 10 damage to medium hybrid turret damage, 10% to falloff, 7.5% increase to tracking speed per level, 1 low slot, 5 high slots, 5 turret slots

Drone- 5% medium hybrid turret damage, 10% drone damage, 7.5% drone hit points per level, 1 low slot, 4 high slots, 3 turrets slots, additional 125 m3 drone bay, +75 drone bandwidth

Hybrid- 10% medium hybrid turret damage, 10% falloff bonus, 1 low slot, 5 high slots, 5 turret slots, additional 75 drone bay, +50 drone bandwidth

Propulsion:
Gravitational- 15% Warp Speed, 15% reduction in capacitor needs for warp per level, 1 medium slot
Interdiction- 5% Increase in agility per level, immunity to non-targeted interdiction

Localize Injectors- 15% reduction in capacitor needs for MWD per level, 1 low slot

Wake limiter- 5% reduction in signature radius penalty for MWD per level, 1 low slot

Tengu Subsystems

Tengu

Defensive:

Adaptive Shielding- 5% bonus to all shield resistances per level, 10% bonus to shield transporter effectiveness per level, 1 medium slot, 1 high slot

Warfare Processor- 5% bonus to effectiveness of siege warfare links per level, 1 medium slot, 1 high slot

Amplification Node- 10% bonus to shield booster effectiveness per level, 2 medium slots

Supplemental Screening- 10% bonus to shield hitpoints per level, 2 medium slots

Electronics:

CPU Efficiency Gate- 5% bonus to CPU per level, 1 low slot, 3 medium slots

Dissolution Sequencer- 15% bonus to ship sensor strength, 5% bonus to targeting range per level, 1 low slot, 3 medium slots

Emergent Locus Analyzer- 10% increase to scan strength of probes per level, 20% bonus to range and velocity of tractor beams per level, ability to fit scan probe launchers

Obfuscation Manifold- 10% bonus to ECM target jammer optimal range per level, 4 medium slots
Augmented Capacitor Reservoir- 5% bonus to capacitor capacity per level

Engineering:

Augmented- 5% bonus to capacitor capacity per level, 2 low slots, 1 high slot, 1 launcher

Capacitor Regeneration Matrix- 5% reduction in capacitor recharge rate per level, 3 low slots

Power Core Multiplier- 5% bonus to power output per level, 2 low slots, 1 high slot, 1 turret

Supplemental Coolant Injector- 5% reduction in the amount of heat damage absorbed by modules per level, 3 low slots

Offensive:

Accelerated Ejection Bay- 5% bonus to kinetic missile damage, 7.5% bonus to heavy, heavy assault and assault missile launcher rate of fire, 10% bonus to heavy missile and heavy assault missile velocity per level, 1 medium slot, 5 high slots, 5 launchers

Covert Reconfiguration- 100% reduction in cloaking device CPU use, 5% bonus to missile launcher rate of fire per level, 1 medium slot, 5 high slots, 4 launchers

Magnetic Infusion Basin- 5% bonus to medium hybrid turret damage per level, 20% bonus to medium hybrid turret optimal range per level, 1 medium slot, 5 high slots, 5 turret slots

Rifling Launcher Patter- 10% bonus to ECM target jammer strength per level, 5% bonus to heavy, heavy assault, and assault missile launcher rate of fire per level, 1 medium slot, 5 high lots, 5 launchers, +50 drone bay, +25 drone bandwidth

Propulsion:

Fuel Catalyst- 10% bonus to afterburner speed per level, 1 low slot

Gravitational Capacitor- 15% to warp speed per level, 15% reduction in capacitor need when initiating warp per level, 1 low slot

Intercalated Nanofibers- 5% increased agility per level, 1 low slot

Interdiction Nullifier- 5% increased agility per level, Immunity to non-targeted interdiction

Legion Subsystems

Legion Subsystems

Defensive:

Adaptive Augmenter- 5% bonus to all armor resistances per level, 10% bonus to remote armor repair system effectiveness per level, 1 low slot, 1 high slot

Augmented Plating- 10% bonus to armor hitpoints per level, 2 low slots

Nanobot Injector- 10% bonus to armor repairer effectiveness per level, 2 low slots

Warfare Processor- 5% bonus to effectiveness of Armored Warfare Links per subsystem skill level, ability to use warfare link modules, 1 low slot, 1 high slot

Electronics:

Dissolution Sequencer- 15% bonus to ship senor strength, 5% bonus to max targeting range per level, 4 medium slots

Emergent Locus Analyzer- 10% increase to scan strength of probes per level, 20% bonus to range and velocity of tractor beams
per level, ability to fit scan probe launchers, 3 medium slots, 1 high slot

Energy Parasitic Complex- 10% bonus to energy vampire and energy neutralizer transfer amount per level, 3 medium slots, 1 high slot

Tactical Targeting Network- 15% bonus to scan resolution per level, 4 medium slots

Engineering:

Augmented Capacitor Reservoir- 5% bonus to capacitor capacity per level, 2 low slots, 1 high slot, 2 turrets

Capacitor Regeneration Matrix- 5% reduction in capacitor recharge rate per level, 3 low slots

Power Core Multiplier- 5% bonus to power out per level, 2 low slots, 1 high slot, 1 turret, 1 launcher

Supplemental Coolant Injector- 5% reduction in the amount of heat damage absorbed by modules per level, 3 low slots

Offensive:

Assault Optimization- 5% bonus to heavy assault missile damage per level, 5% bonus to missile launcher rate of fire per level, 1
low slot, 5 high slots, 5 launchers

Covert Reconfiguration- 10% bonus to medium energy turret capacitor use per level, ability to use covert ops cloaking devices, 1 medium slots, 5 high slots, 4 turrets

Drone Synthesis Projector- 10% bonus to medium energy turret capacitor use per level, 10% bonus to drone damage per level, 7.5% bonus to drone hitpoint per level, 1 medium slots, 5 high slots, 3 turrets, +200 drone bay, +50 drone bandwidth

Liquid Crystal Magnifiers- 10% bonus to medium energy turret capacitor use per level, 10% bonus to medium energy turret damage per level, 10% bonus to medium energy turret optimal range per level, 1 low slots, 5 high slots, 5 turrets

Propulsion:

Chassis optimization- 5% bonus to max velocity per level, 1 low slot

Fuel Catalyst- 10% bonus to afterburner speed per level, 1 low slot

Interdiction Nullifier- 5% increased agility per level, immunity to non-targeted interdiction

Wake Limiter- 5% reduction in microwardrive signature radius penalty per level, 1 low slot

Welcome

If you're reading this, you're either A.) A muppet, B.) someone who was directed here by a muppet, or C.) someone who searched the all mighty google for something EvE or muppet related.

Whichever reason.. Welcome! This is a resource blog, which will hopefully help someone along the way.